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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Super Mario Brothers 3

Change forms:
Press Select while playing a normal game to change into different Marios or Luigis (Mushroom, Fire Flower, Super Leaf, Frog, Tannokie, and Hammer Brother).

Getting the boot:
Hold Y and press Select.

28 P-Wings:

Complete the game, then press Start at the ending screen. The next game will begin with 28 P-Wings per brother.

Random world:
Wait until Mario and Luigi begin running around during the opening sequence. Press random buttons on the controller. The game will begin at a random world after the number of players are selected.

Continue game play:
Use two controllers and start the game in two player mode. After Mario loses all lives, the game can be continued as Luigi using the other controller.

Hint: Card answers:
There is the card that appears after five or six board completions. The answers are:
Row 1: Mushroom/Flower/20 Coins/Mushroom/10 Coins/Star
Row 2: Flower/ 1 Up/ Mushroom/ 10 Coins/ 1 Up/ 20 Coins
Row 3: Star/ Flower/ Star/ Mushroom/ Flower/ Star
Hint: Items:
Super Mushroom: Mario is bigger and can smash bricks. (Super Mario).
Fire Flower: Mario is orange and can throw fire balls. (Fire Mario)
Super Leaf: Mario has a raccoon tail and can fly. (Raccoon Mario)
Frog Suit: Mario wears a frog suit and can swim very fast underwater, but difficult to walk on land. (Frog Mario)
Tanooki Suit: Mario wears a teddy bear-type suit with raccoon tail. Able to fly, but can also turn into a statue for a limited time by holding Down + A. (Tanooki Mario)
Sledgehammer Suit: Makes you look like a Hammer Brother, and can throw hammers. If you duck, you can block fire balls with your back. (Sledgehammer Mario)
Jugem's Cloud: On the map screen, you can use this to skip a stage.
Magic Wing: Turns Mario into Raccoon Mario except with a "P" on his chest. Mario has unlimited flying power(no need to run).
Starman: Mario invincible for a limited amount of time.
Hammer: On the map screen, you can break boulders that are in your way.
Music Box: On the map screen, you can make the Hammer Brothers fall asleep for a limited amount of time.
Magic Whistle: On the map screen, you can warp to another world. Different whistles give you a different choice of worlds as follows. Whistle 1 (World 1 to 3) World 2 to 4; Whistle 2 (World 1 Fortress) World 5 to 7; Whistle 3 (World 2 Fire Brothers) World 8.
Anchor: Using this item will cause a moving doom ship to halt.
Hint: Getting the whistles:
In World 1, Level 3, go to the white block toward the end. Jump in and hold Down until your character falls. Then, run to the end and you should end up behind the black wall object. Move back as far as you can and press Up. You will appear in a room with a chest like object in mushrooms. Open the chest and collect the whistle.

Alternately, in World 1, Level 3, go to the end of the level and find a white block with a Koopa Troopa on it. Kill the Koopa, then stand on the white block for about a minute or two. You will fall through the block. Keep running to the right to enter a mushroom house. Open the chest to get the whistle. Use it on the map screen to advance to world four.

Another whistle can be found in the first semi-castle. Go to the location where you can go through the door to get to the room with the "up-down" ceiling, but do not go through the door. Fly over where the screen ends. Then, keep running and press Up. Your character will end up in a room with a chest. Open the chest to get another whistle.

Go to the small castle in World 1 with the Racoon Tail. Go toward the end of the first screen where the Skeleton Koopa is next to the door. Kill the Koopa and fly up to your left to the ceiling. Then, fly toward the wall above the Koopa. Keep flying up against the wall and you will be on top of the ceiling. Go all the way to the right until you cannot go any further. Hold Down + B for approximately minute and you will fall through into a room with a small chest. Run into the chest to get the second level select whistle that can advance you to the World 7 if you are in the World 4.

Another whistle can be found in World 2. Defeat one of the camels to get a hammer. Then, go to the top right of the world to find a rock. Break the rock to open a path. Go through the path and defeat the camel to get the third whistle. There is also a frog suit in the mushroom room. You can use the whistle to warp to farther worlds.

Towards the end of World 4 is a white block. Step on it and press Down for about six seconds. You will eventually fall down. From there, finish the rest of the level and you will be behind the large back wall. You can get a secret whistle.

Hint: Defeating Bosses:
Usually after the Boss fires magic (from the magic wand), you then can jump on his head. Repeat this process until the Boss is defeated.

Hint: Get behind the water:
On level 3-9, use the tail to break the bricks on the underside near the bullets. Go back and jump onto the white platform. Hold Down until you fall through. Quickly run to move down the pipe to get behind the water become invincible. Note: This will only work on the original game, not on Mario All-Stars.

Hint: Extra P-wing:
Get every coin on World 1, Level 4, including the ones in the boxes. Finish the level to find a black and white mushroom that moves back and forth. Go to the mushroom to get a P-Wing.

Hint: Warp from level 2 to level 8:
Normally, to warp to level 8 you have to be in level 7. However, you can warp earlier if after you collect two warp whistles. Use the first one to get to the warp screen, but do not enter a level. Use your other whistle at the warp zone and you will be moved to the bottom row that leads to level 8.

Hint: Finishing the next to last level:
On the level just before the final castle and a lock, make sure to have the leaf. There will be moving platforms with canons on them. Run back and forth in front of the first platform to build up your speed until you can fly. Fly above everything and land on the topmost level. When you can see the next platform, run and jump, and "float" until you land on it. The next time you will not be able to see any platform -- run and build up speed and fly holding Right. You should land right around the tube.

Hint: Extra lives:
Start a game and go to the second level (with the grass). Make sure you have a leaf and go to where the flying red Goomba is located. Wait for four yellow Goombas to appear. The game should start to slow down. Jump on one of the Goombas and hold A. Then press A to slowly fly down fall on another Goomba, and hold A. More Goombas will appear when you kill them. Keep doing this to accumulate points. Once you start getting a life every time you hit a Goomba, you will get another. However, do not forget to watch keep track of your time.

Go to the second world and to the level that has a pyramid. Go to a pyramid and wait for a turtle to appear. Jump on the turtle so it will not come out of its shell. Then, keep jumping for points and extra lives.

When you go to any pink note, enter with a super leaf -- if you wait and then fly up after the third group of coins you should be able to find coins in a circle around a block. Hit the block and an extra life will appear.

Hit a note, then bounce up onto a block in World 5-2. Then, go into the tube a bit farther up to find another tube. Enter it after defeating the Goombas to find a huge block with at least three extra lives inside.

In World 4 on the second castle, activate the P Switch that is gray (there is a shiny block that you have to hit). You will see an outline of coins around darkness. Collect the coins and move into the center of them then press Up . Exit again and the coins outlining the darkness will be there again. Collect them and make sure you do not get the yellow coin -- that is the P Switch block. Collect the gray coins only and repeat this to earn lives.

Hint: Extra coins:
On World 2-4, fly up the bricks at the upper left-hand corner to skip through the level and collect hundreds of coins.

Hint: Coin ship:
Get every single coin in level 4. A coin ship will appear on the map. Go to it to find a ship containing nothing but coins.

In World 1-1, collect coins until your total is a multiple of 11 and have the second to last number in your score the same as the last number in your amount of coins. For example, get a score that ends in "60" with 66 coins. Collect the ending card when your timer is on an even number and the Hammer Brothers on the map will turn into a coin ship.

Hint: Easy finish for boat:
In World 8 on the boat level, jump down the first opening in the boat. Get underneath the boat, hold Left and repeatedly press A. Go to the end of the boat, and go down the pipe to finish the level.

Hint: Easy finish for World 8-1:
Get a flying "P" before you get to World 8. Before you go to the level, press B and select a flying "P". Go to the level. Then, repeatedly press A and hold Right to stay high in the air so that no cannon balls can hit you to lose the "P". When you get to the end, release A and go down the pipe to defeat the Boss and finish the level.

Hint: Always get a star:
When you nearly complete the level you will get to a screen where a mushroom, flower, and star can be selected. You need to get three of a kind to get more then one life. To get the star run very fast and jump so you hit the bottom-left of the box. Do this for every level and you should get a 5 -up.

Hint: Stars:
In the goal box at the end of each stage, you can almost always get a Star card if you run and jump face-first into it.

Hint: Fly through stage:
Whenever you get a "P" (on most levels), just keep pressing A and you will fly through the stage. This works well on most of the World 8 levels.

Hint: Slow motion Mario:
Enter World 1-2 and go to the T-shaped pipe. When the Goombas come out, do not kill them. Once five or more of them appear on-screen, everything will be in slow motion. This will remain as such until you walk away or any of the Goombas go out of range.

Hint: Weapons:
Collect all the coins in World 2-2 or World 3-6. After you have exited the world, there will be a black and white mushroom house with a weapon inside. Note: This includes getting all coins, then going back and hitting the "P" that changes blocks to coins to get those as well.

Hint: Items:
In World 8-2, jump into the first quicksand trap and land underground. Once there, you will be able to choose between two pipes that will lead to surprises.

Hint: Green fireballs:
Enter a Mushroom House as Fiery Mario. When you shoot fireballs, they will be green.

Glitch: Walk in air:
This trick can be done in any level with quicksand. It also requires having "leaf power". Start to fly, and make sure that you are near quicksand. As you just start to fly, fall into the quicksand and fly out very quickly. Then fly either to the left or right and you will be walking on air.

Glitch: Upside down "?" item:
In the first World 6 fortress, get the Starman as small Mario and race to Boom Boom's room. Touch him (still with Starman active) and he will explode. The "?" icon will now be upside down.

Glitch: Roulette prize wheel:
When the wheel thing starts, quickly press A(3) to get extra lives every time.

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z




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