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Extermination
Expert mode:
Successfully complete the game after finding all fifteen dog tags and save. Start another game with the yellow "Rear Of Compound" save file (00:00:00 time). The game will begin with extra ammunition (500 bullets, 50 shotgun shells, 30 grenade rounds, 1,000 flame units, and 25 Ultimate Launcher missiles) and extra health items (20 Recovery Unit A, 5 Recovery Unit B, 5 MTS Vaccine, 5 Booster Shot A and 3 Booster Shot B). However, enemies will be more difficult in this mode.
Secret mode:
Successfully complete the game by finding all fifteen dog tags and Roger's knife. After the credits, and the funny candy girl song, you can save the game. When you do, you will notice that the save file is yellow and a star is next to it. When you load this game, it will begin with 300 bullets, 50 shotgun shells, 99 grenade shells, 1000 flame thrower capacity, and 25 missiles. You will also start out with an AT-6 Grenade Launcher. This has a six chamber revolving unit that you can use. You also get 25 recovery unit type A, 5 type B, 5 MTS vaccines, 5 booster shot type A, and 3 booster shot type B. However, the enemies take double the hits to kill in this mode.
Hint: Dog tag locations:
This is an easy way to get to the little goodies if you complete the game. The dog tags are in order of when you find them.
#5 Corporal Ross Dixon. Once the dust clears from the train wreck
in the train area, go through the hole the train made. On the
platform to the right, between two metal boxes, is the dog tag.
#4 Corporal Arthur McDonnel. In the Command Center (where you
use the 51204791 code in the computer) reach the side where the
computer is located. If in the box, the dog tag is to the left
of the computer, outside. Go to the outside corner of the box,
where you can look over the electric stream. The dog tag is next
to the box. You should see it shining.
#1 Private First Class Hans Grant. After defeating the Boss from
the freight elevator, the dog tag is left behind, on the treadmill.
#12 Lieutenant Mat Shuggart. After grabbing the parka, go up the
ladder next to where you came out. Up there you should see the
dog tag before the bridge across to the corpse and the detonator.
#11 Second Lieutenant Chris Ditter. After coming in the Filtration
Plant through the tool shed (you came in a by a ladder), make
your way to the left. There should be a slope with a little bit
of ledge. Climb across that ledge and make it to the platform
across. Get up on the little bit higher platform. Under the platform,
is the dog tag.
#9 Officer Cadet Ed Collate. After getting the dog tag receiver
unit, duck under the platform next to the staircase. Slice the
trip wire, then collect the goodies: A SPR4 magazine, shotgun
shells, a flame thrower tank, and dog tag #9.
#6 Sergeant Robert Cameron. Near the wrecked train, where you
first meet the watchdogs, use the dog tag receiver unit to find
it.
#7 Sergeant David Murren. Once coming through the door of the
train room, you should see a booth or something straight ahead.
Slice the wooden crates to the left of it and you should see it
to the right of the steel crates.
#13 Captain Kurt Gianini. Up the stairs, in the same room, there
should be a vent in the area where you look down on the booth
area. Once in, take the first right and go straight until you
reach the end. Turn right and there they should be at the end.
#3 Private First Class Tom Taylor. In the room with the metal
tag, same area as the other two above. You should find it by the
metal tag.
#10 Officer Cadet Lance McLaughlin. After confronting Cindy, you
should find this tag in the corner near her.
#2 Corporal Filel Sidalis. After Filel dies, go to the side of
his dead corpse. The dog tags should be next to him
#14 Sergeant Roger Grigman. After defeating Roger, the dog tag
should be just before the bridge. Also take his knife.
#15 Major Mike Madigan. After defeating Roger, go to where the
wounded Madigan is located. Once the FMV sequence is over, his
dog tags will be next to the elevator-like thing where he descended
into the Facility
#8 First Sergeant Ken Reschner. In the area with the ice camo
car, the dog tag is in the corner of a little outcropping.
Hint: Defeating the four final Bosses:
Part 1: Roger has left the facility and gotten on top of the of the plant. To defeat him, you need to kill him, once and for all. Go left from the beginning and climb the boxes. Go all the way to the side and get the Booster Shot-Type B. Then, jump through the opening, and get onto the roof. Shoot him with a grenade, then run. When he raises his knife he will charge -- run around and shoot him again. After awhile, he will die. Pick up his knife then go to the major.
Part 2: After launching from the facility, you will notice that the hovercraft shakes. Go outside and search the ship, finally entering the save terminal area. This FMV sequence shows the "Origin". Your first priority is to get on top the armored vehicle. On top are gun turrets, which you need to get in. Press the action button (default X) to get inside. Now, take some shots at the flying Origin coming by you. If you see little blob-like figures coming straight at you, jump out of the cockpit and wait for them to hit. After that get back in and keep shooting. You can only shoot the Origin once in its leap.
Part 3: After you think you kill the Origin, it comes out and destroys the armored vehicle. You have no choice but to take the left ladder. Once up, go up the catwalk and take the pulley down. Push the directional button to go down the harness. Once down there, you need to get in the machine guns. After 15 seconds of continuous shooting, the guns will need to cool down for 30 seconds. Watch the red bar in the corner and as it creeps up, let off the guns. Shoot the core in his chest at all costs. Otherwise, do as much damage as possible.
Part 4: After it dies, an evil Dennis spawns. Take out your SPML (rocket launcher) and shoot at him. After 5 or 6 shots to him, he will finally go out cold, ridding you of the H0213 forever. Watch the credits to the end, then save.
Hint: Extreme situation tactics:
In a lot areas there are things to climb on, such as boxes, metal crates, hand holds, etc. If you find that you are just not fast enough or do not have the firepower to stand your ground, climb on boxes or areas. Enemies cannot reach you. Shoot at them or escape. For example, the mutated dogs cannot jump high enough when you get onto most boxes. After climbing onto one, shoot at it.
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