|
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Madden 2002
Houston Texans:
After the first season in franchise mode, do the expansion draft for the Houston Texans.
Hint: Unlimited creation points:
Create a player, then go to "Edit Player" at the roster screen. Press Up or Down to choose the player you want to edit. Press Right to get to the speed category. Press X, then press X again.
Hint: Winning the coin toss:
To win the coin toss, remember what you or the CPU chose last time. 95% of the time the result is the opposite of the last coin toss. For example, if the CPU chose heads the last time and won, next time choose tails.
Hint: Easy tokens:
For easy tokens, go to the two minute drill screen. Choose two to four accounts, and the Admirals for defense. Choose your team and make sure you choose a profile to save to, then start playing. Keep throwing to WR2 and you should get many touchdowns. It is possible to get a score over 33,000 with this trick.
Have the Dragons on defense and the Titans as offense. You can score well over 55,000 points by selecting HB Off Tackle as a play. It takes about eleven seconds to run and you receive 5,150 points per touchdown and 375 points for running the same play as a two point conversion. If you can successfully score 11 touchdowns, you will have a score over 55000.
Edit the speed of every player on the Raven's defense to 15. Edit all of the halfbacks', fullbacks', tight ends', and wide receivers' ratings down to 0. Edit you offensive lineman's pass block rating to 99. Edit your quarterback in the following manner: 0 Passing Power, Accuracy; 99 Speed, Accel, Carrying, Awareness, Stamina, and Agility. Save your roster as "Cheat", load it before doing the following trick. Start a Two Minute Drill. Choose All-Madden, and then the Ravens' defense. Choose whatever team you modified offensively, and make them your offense. Next, you will need a passing play. Choose Single Back Formation, and then Hot Route your second wide receiver, looking left to right. Also Hot Route your tight end. For the Hot Routes, make them do a buttonhook (Left on the D-pad). Now instead of passing the ball, run a "Quarterback Sweep" by sending the quarterback to the right side of the field. Run towards the endzone, using speed bursts as needed. Make sure you get to the endzone. If you do not, call timeout if the clock keeps ticking. If a penalty is called, do not waste the time running down the field. Just head out of bounds, and do it over. You should be able to score about ten touchdowns. Your score will be very odd, and you will get millions of tokens. Go the Madden Cards menu to see your tokens -- they may not appear on the Two Minute Drill menu.
Hint: Dance going into the endzone:
Press L2 or R2 while running into the endzone and your player may do a dance.
Hint: Better catches:
To do a better catch than the generic one, where the player throws his hands in the air at the last second and most of the time misses, simply press Catch a second or a half a second before you reach the target of the ball, or before the ball reaches the receiver. The player will do a better looking and more effective catch, such a one handed catch, a jump catch, a spin catch, an over the shoulder catch (good for lobs), or a better diving one if the ball is out of reach.
Hint: Change player appearance:
Under the options screen select "Rosters", go to "Edit Player", and finally go to "Player Appearance". You can make anyone in the NFL look different than they really do.
Hint: Get by the offense:
Select your fastest player and put him in the front line. Press Circle + R2 + L1 and your player should do a spin move to get past the offensive lineman faster.
Hint: Avoid tackles:
Stop running for a moment. You can sometimes easily avoid being tackled. Sometimes you will need to juke, spin, or stiff arm to get past defenders.
Hint: More broken tackles:
When you run the ball to the outside, hold Stiff-Arm (L2 on right side, R2 on the left side). Eventually the person with the ball will drop his arm or use it to stiff arm a player. Then (while continuing to hold Stiff-Arm) you will start to ram into tacklers and break them.
Hint: Easy touchdowns in Two Minute Drill:
For Two Minute Drill, select the Admirals Defense and play as the 2000 All-Madden Team. Use the HB Counter play and you can usually run all the way for a touchdown on your first try.
Hint: Easy sacks:
When selecting a play on defense, go to 3-4 then press X. Go to the play where the three right-most linebackers are blitzing (press Down(3), Circle) then bring your left-most linebacker up. You will now have seven men blitzing for easier sacks.
When you are do going to do a blitz, run up to the line of scrimmage then fade back until you are behind the ref. When the QB calls hike, use the boost. About 50% of the time you will run through a hole and sack the QB. Be careful -- sometimes he may fake you out and move.
Select 3-4 OLB Blitz and control the middle linebacker. Move him over to the side and most of the time you will get a sack or a quick tackle.
Hint: Easy passes:
When you are the QB, you can throw the ball two different ways: straight (hold the button of the receiver you want to throw it to) and up high (press and release the button for that receiver). When you throw it up high, the QB will throw the ball over the safety to your receiver. He will catch the ball most of the time. Throwing it straight is the most common way. He just throws it to the receiver and it will not go over the safety. It is best to use the straight pass if the WR is wide open.
Hint: Good protection:
To get good protection on kick returns, choose "Onside Kick" as your play. When you run back the ball, you will usually get past the 20.
Hint: Real draft:
This trick requires NCAA Football 2002. Simulate a season in NCAA Football 2002. When the game tells you who is going to the draft, save that draft class. After that, simulate a season in Madden 2002. At the end of the season, after the Pro Bowl, the game asks "Advance to off season?". Select the "Import A Draft Class" option and the real people will be in the draft. You can do this as many times as desired.
Hint: Ultimate draft:
Use the following trick to draft all first round draft picks up to the league maximum per draft. Start the season in franchise mode, then go to the rosters screen. Buy all free agents that your team can afford, with stats 63 or higher, preferably SS, FS, OLB, MLB, LOB, CB, or DE as they have a higher trade value. Go to "Trades" and trade any three of your same defensive players to any team willing to give a draft pick at least fourth round or lower. Next, trade one bad player along with all fifth and sixth round picks for a fourth pick. You may end up with second to fourth rounders. Next, trade only picks for lower picks. For example, three fourth round picks equals one third round pick; three third round picks equals one second round pick; three second round pick equals one first round pick. This takes some time, but you can create a super team all from draft picks with a team average of 99.
Hint: Getting good players:
In franchise mode, create a new coach and assign him to one of the teams that are available, but not your team. The game only lets you choose from the worst teams. Then go to "Roster", then "Trade". You can now trade away the better players on that team to your team without having to send a ridiculous amount of good players for just one (even bad teams have some good players). Also, because the teams you can choose are the worst teams, they have the best draft picks. This allows you to trade away the draft picks. In other words, if you do this with several of the bad teams, you can actually end up with, for example, four first round draft picks. Its a good way to keep your team on top, and not have to suffer because your team wins so much.
Use the following trick to get a lot of first round draft picks during the first year of your franchise. Keep signing the free agents that are good (77 and above) and trade them away before week 6 to the worst teams, standings wise to that point. You will get their draft picks for like three players in the mid-to-high 70s. They can all be people off of the free agents list.
To get a very good running back, draft or trade for Ladainian Tomlinson from the Chargers. At the end of year 3 in franchise mode, his rating will go from 83 to 100.
Hint: Realistic franchise mode:
Use the following trick to affect the ratings/attributes/salaries of players that will carry over into franchise mode. On the main menu, select "Options", then "Rosters". You can do a lot of things here to make the players/ratings/attributes/salaries more accurate. The game was rushed out to market after the draft, and there are a lot of inaccuracies on which players are on which teams, the ratings/attributes of players (especially rookies), and player salaries. In the Rosters screen, you can sign, cut and/or trade players to any team you want. This will allow you to account for the roster changes made after the game was created. Also, you can create players to account for any rookies or players not in the system, though in doing so they will automatically be salaried at what the game thinks is fair market value. For example, the Packers roster does not have David Martin (TE) or Gbaja-Biamila. Note that by simply selecting a player to edit, you can change appearance, name, attributes, etc. You can make players better or worse to make their attributes more accurate. Even better, as soon as you select "attributes" to edit, the players salary changes to what the game thinks is fair market value. This works against you when editing rookies and young players, who typically have low salaries. But fair market value is never too outrageous and it is more fun to use players who you really see on the field and that have accurate ratings. For those overpaid players in the game, by simply hitting edit attributes you will knock their salaries down to fair market value. For example, the Packers' Santana Dotson, Levens, Reynolds all have grossly inaccurate salaries in the game, and this fixes them. It leaves the contract lengths the same, it only changes the dollar value. After making all the desired changes, save the Roster to a memory card. Then begin a new franchise mode and all the roster changes you made will be reflected in the rosters. Of course, the roster changes are in every playing mode as well. Most franchising involves trading overpaid players and signing free agents who do not really play for your team, or cutting players and suffering the cap penalty. This will also allow you to have signed free agents you wanted for your team to sign but did not (i.e. Charlie Garner, Simeon Rice), or to adjust who your team drafted this past spring.
Hint: Easy Madden points:
Choose your favorite and least favorite teams. Enter the rosters screen and select the "Edit Player" option. Make everyone on your favorite team a perfect 99 points for everything, then go to you least favorite team's roster and make everyone on their team the minimum 15 for everything. Save your roster changes. Repeatedly play in exhibition mode and do your best; run kickoffs and punts for touchdowns, let yourself get tackled, and run for 96 yards for a touchdown, etc. This can result in over 1000 points in a game.
Hint: Money plays:
Select any team (Buccaneers recommended). On defense, choose 4-3: Whip Man. Before the snap of the ball, tap R2 and L1 to move your defensive line to the far right and your linebackers to the far left. Take control of one of the safeties and the ROLB should either sack the QB or make him act quickly.
For easy sacks or tackles for a loss, do the following. Select a Man To Man coverage play. Man Lock, on 4-3 defense works best. This is the play where the ROLB is blitzing. Do not move your defensive end. Move your ROLB over to the right (your left on the screen) outside of the right tackle. With offsides off just keep running at the QB. The QB will either scramble forward and be hit by one of your defensive line fronts or he will scramble into you. He will do this every time. If the other team moves a tight end over to block you, just move slightly to the outside of him and it will still work. This will work every time with any team and can be used to get over twenty sacks per game.
For the best defense, create a team. Go to the Create A Playbook section. Make a defensive play from the 4-3 formation. Have your cornerbacks lock inside front, the safeties do not matter, but make sure that there are six men that are covering a man. Have the defensive end on your left blitz left, and vice versa. Have the DLs stunt towards the middle, and the middle LB blitz middle. Save it to a memory card.
X X
X X x X X X x X X
Have the Rams playbook. (M. Martz). Do Singleback 5 Wide and do the Hail Mary. Throw it to your "R1" receiver and use the lead button. Hold L2 and press R1 about five to eight seconds into the play. It should gain about 30 yards or more if you catch it.
Start a new franchise with the Rams. Use Mike Martz's playbook. During a game, on defense, select Goaline as a formation then Blitz A. When the other team passes, a man will break through the line and hit the quarterback, causing him to fumble almost every time.
Select any team. When you are on offense, choose a play in shotgun (must be a pass), then just press X to hike the ball. Do not press anything else and the QB will throw the ball for you, and it will be caught 99% of the time.
Find Corner Threat under Shotgun Normal. Pass it to the "Square" player, and if you get your timing correct you will always gain at least 10 yards.
When on offense, choose Mike Martz's playbook. As soon as the first play appears, press Right. This should allow you to have five receivers. Choose that play. As soon as you snap the ball, press R1 for a bullet pass. You should gain 10 yards every time.
Select Mike Martz's playbook. When on offense and the play selection screen appears, press Right so you have no running backs. Press X, then go down until you see "Hail Mary" on the right. Press Circle. As soon as you hike the ball, press R1. You should complete the pass and be tackled immediately. You should have a first down every time. Note: You can also wait about ten seconds after you snap the ball before pressing R1. The receiver should be wide open and catch the ball, but be prepared for overthrows.
Hint: Get the ball at the start:
Set the weather to "Heavy Rain" before the game. If the CPU wins the coin toss, it will choose to kick most of the time.
Hint: Bypass Leslie Visser commentary:
Press Star when she starts talking, then press Start again. You will continue your game, and Leslie will not give her report.
|
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Privacy Policy
© AllConsoles.com All Rights Reserved 1997-2005.
Designed by SeanCo Web Design
|